granatier
gamescene.h
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void resizeGraphics(qreal svgScaleFactor)
Signals that the graphics need an update.
GameScene(Game *p_game, KgThemeProvider *p_themeProvider)
Creates a new GameScene instance.
Definition: gamescene.cpp:51
void initItemsWithGraphicsFromTheme()
Initializes all items with graphics from the theme.
Definition: gamescene.cpp:271
This class is the graphical representation of a Bomb explosion.
Definition: bombexplosionitem.h:33
This class manages the game main loop : it regularly checks the key press events, computes the charac...
Definition: game.h:43
This class describes the common characteristics and behaviour of the bomb item.
Definition: bomb.h:30
void resizeSprites(int delayForBackground=0)
Updates the sprites after a resize.
Definition: gamescene.cpp:662
KGameRenderer * renderer(Granatier::Element::Type type, Player *player=NULL)
Returns the renderer for the requestet Element Type.
Definition: gamescene.cpp:638
This class contains all the Game elements to be drawn on the screen by the GameView instance...
Definition: gamescene.h:50
This class represents the game sidebar with game information about the player.
Definition: infosidebar.h:53
void cleanUpItemsWithGraphicsFromTheme()
Initializes all items with graphics from the theme.
Definition: gamescene.cpp:538
void setupThemeRenderer()
setup the KGameRenderer for the selected theme and if necessary the default theme ...
Definition: gamescene.cpp:112
This file is part of the KDE documentation.
Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:10 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:10 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.