libkdegames/libkdegamesprivate/kgame
kgamenetwork.h
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181 bool sendSystemMessage(const QByteArray& buffer, int msgid, quint32 receiver=0, quint32 sender=0);
191 bool sendSystemMessage(const QDataStream &msg, int msgid, quint32 receiver=0, quint32 sender=0);
bool disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method)
This abstract base class represents one end of a message connections between two clients.
Definition: kmessageio.h:57
A server for message sending and broadcasting, using TCP/IP connections.
Definition: kmessageserver.h:175
The KGameNetwork class is the KGame class with network support.
Definition: kgamenetwork.h:46
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Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:54 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
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