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ShadowedTextureNode Class Reference

#include <shadowedtexturenode.h>

Inheritance diagram for ShadowedTextureNode:

Public Member Functions

void preprocess () override
void setTextureSource (QSGTextureProvider *source)
- Public Member Functions inherited from ShadowedRectangleNode
void setBorderColor (const QColor &color)
void setBorderEnabled (bool enabled)
void setBorderWidth (qreal width)
void setColor (const QColor &color)
void setOffset (const QVector2D &offset)
void setRadius (const QVector4D &radius)
void setRect (const QRectF &rect)
void setShaderType (ShadowedRectangleMaterial::ShaderType type)
void setShadowColor (const QColor &color)
void setSize (qreal size)
void updateGeometry ()
- Public Member Functions inherited from QSGGeometryNode
QSGMaterialmaterial () const const
QSGMaterialopaqueMaterial () const const
void setMaterial (QSGMaterial *material)
void setOpaqueMaterial (QSGMaterial *material)
- Public Member Functions inherited from QSGBasicGeometryNode
QSGGeometrygeometry ()
const QSGGeometrygeometry () const const
void setGeometry (QSGGeometry *geometry)
- Public Member Functions inherited from QSGNode
void appendChildNode (QSGNode *node)
QSGNodechildAtIndex (int i) const const
int childCount () const const
QSGNodefirstChild () const const
Flags flags () const const
void insertChildNodeAfter (QSGNode *node, QSGNode *after)
void insertChildNodeBefore (QSGNode *node, QSGNode *before)
virtual bool isSubtreeBlocked () const const
QSGNodelastChild () const const
void markDirty (DirtyState bits)
QSGNodenextSibling () const const
QSGNodeparent () const const
void prependChildNode (QSGNode *node)
QSGNodepreviousSibling () const const
void removeAllChildNodes ()
void removeChildNode (QSGNode *node)
void setFlag (Flag f, bool enabled)
void setFlags (Flags f, bool enabled)
NodeType type () const const

Additional Inherited Members

- Public Types inherited from QSGNode
enum  DirtyStateBit
enum  Flag
enum  NodeType
- Public Attributes inherited from QSGNode
typedef DirtyState
typedef Flags
- Protected Attributes inherited from ShadowedRectangleNode
ShadowedRectangleMaterialm_material = nullptr
ShadowedRectangleMaterial::ShaderType m_shaderType = ShadowedRectangleMaterial::ShaderType::Standard

Detailed Description

Scene graph node for a shadowed texture source.

This node will set up the geometry and materials for a shadowed rectangle, optionally with rounded corners, using a supplied texture source as the color for the rectangle.

You must call updateGeometry() after setting properties of this node, otherwise the node's state will not correctly reflect all the properties.
See also

Definition at line 27 of file shadowedtexturenode.h.

Constructor & Destructor Documentation

◆ ShadowedTextureNode()

ShadowedTextureNode::ShadowedTextureNode ( )

Definition at line 29 of file shadowedtexturenode.cpp.

◆ ~ShadowedTextureNode()

ShadowedTextureNode::~ShadowedTextureNode ( )

Definition at line 35 of file shadowedtexturenode.cpp.

Member Function Documentation

◆ preprocess()

void ShadowedTextureNode::preprocess ( )

Reimplemented from QSGNode.

Definition at line 57 of file shadowedtexturenode.cpp.

◆ setTextureSource()

void ShadowedTextureNode::setTextureSource ( QSGTextureProvider * source)

Definition at line 40 of file shadowedtexturenode.cpp.

The documentation for this class was generated from the following files:
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