Kirigami2
shadowedtexturenode.cpp
51 m_textureChangeConnectionHandle = QObject::connect(m_textureSource.data(), &QSGTextureProvider::textureChanged, [this] {
Scene graph node for a shadowed rectangle.
Definition: shadowedrectanglenode.h:30
bool disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method)
void textureChanged()
void setFlag(QSGMaterial::Flags flags, bool on)
QMetaObject::Connection connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)
A material rendering a rectangle with a shadow.
Definition: shadowedtexturematerial.h:19
A material rendering a rectangle with a shadow and a border.
Definition: shadowedborderrectanglematerial.h:17
virtual QSGTexture * texture() const const=0
virtual QSGTexture * removedFromAtlas() const const
void markDirty(QSGNode::DirtyState bits)
DirtyMaterial
A material rendering a rectangle with a shadow.
Definition: shadowedrectanglematerial.h:19
virtual bool isAtlasTexture() const const
UsePreprocess
T * data() const const
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Documentation copyright © 1996-2023 The KDE developers.
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Documentation copyright © 1996-2023 The KDE developers.
Generated on Sun Jan 29 2023 04:11:03 by doxygen 1.8.17 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.