ConstellationArtNode

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ConstellationArtNode Class Reference

#include <constellationartnode.h>

Inheritance diagram for ConstellationArtNode:

Public Member Functions

 ConstellationArtNode (ConstellationsArt *obj)
 
void changePos (QPointF pos, double positionangle)
 
virtual void hide () override
 
virtual void update () override
 
- Public Member Functions inherited from SkyNode
 SkyNode (SkyObject *skyObject)
 
void addChildNode (QSGNode *node)
 
virtual void changePos (QPointF pos)
 
int hideCount ()
 
SkyMapLitemap () const
 
const Projectorprojector ()
 
virtual void show ()
 
SkyObjectskyObject () const
 
void update (bool drawLabel)
 
bool visible ()
 
- Public Member Functions inherited from QSGTransformNode
const QMatrix4x4matrix () const const
 
void setMatrix (const QMatrix4x4 &matrix)
 
- Public Member Functions inherited from QSGNode
void appendChildNode (QSGNode *node)
 
QSGNodechildAtIndex (int i) const const
 
int childCount () const const
 
QSGNodefirstChild () const const
 
Flags flags () const const
 
void insertChildNodeAfter (QSGNode *node, QSGNode *after)
 
void insertChildNodeBefore (QSGNode *node, QSGNode *before)
 
virtual bool isSubtreeBlocked () const const
 
QSGNodelastChild () const const
 
void markDirty (DirtyState bits)
 
QSGNodenextSibling () const const
 
QSGNodeparent () const const
 
void prependChildNode (QSGNode *node)
 
virtual void preprocess ()
 
QSGNodepreviousSibling () const const
 
void removeAllChildNodes ()
 
void removeChildNode (QSGNode *node)
 
void setFlag (Flag f, bool enabled)
 
void setFlags (Flags f, bool enabled)
 
NodeType type () const const
 

Additional Inherited Members

- Public Types inherited from QSGNode
enum  DirtyStateBit
 
enum  Flag
 
enum  NodeType
 
- Public Attributes inherited from SkyNode
SkyOpacityNodem_opacity { nullptr }
 
- Public Attributes inherited from QSGNode
 BasicNodeType
 
 ClipNodeType
 
 DirtyForceUpdate
 
 DirtyGeometry
 
 DirtyMaterial
 
 DirtyMatrix
 
 DirtyNodeAdded
 
 DirtyNodeRemoved
 
 DirtyOpacity
 
 DirtyPropagationMask
 
typedef DirtyState
 
 DirtySubtreeBlocked
 
 DirtyUsePreprocess
 
typedef Flags
 
 GeometryNodeType
 
 InternalReserved
 
 IsVisitableNode
 
 OpacityNodeType
 
 OwnedByParent
 
 OwnsGeometry
 
 OwnsMaterial
 
 OwnsOpaqueMaterial
 
 RenderNodeType
 
 RootNodeType
 
 TransformNodeType
 
 UsePreprocess
 
- Protected Attributes inherited from SkyNode
bool m_drawLabel { false }
 
int m_hideCount { 0 }
 
SkyObjectm_skyObject { nullptr }
 

Detailed Description

A SkyNode derived class that represents ConstellationsArt object.

Author
Artem Fedoskin
Version
1.0

Definition at line 22 of file constellationartnode.h.

Constructor & Destructor Documentation

◆ ConstellationArtNode()

ConstellationArtNode::ConstellationArtNode ( ConstellationsArt * obj)
explicit

Constructor.

Parameters
obj- a pointer to ConstellationsArt object that is represented by this node

Definition at line 19 of file constellationartnode.cpp.

Member Function Documentation

◆ changePos()

void ConstellationArtNode::changePos ( QPointF pos,
double positionangle )

changePos change the position of this node

Parameters
pos- new position
positionangle- an angle of ConstellationsArt image rotation

Definition at line 64 of file constellationartnode.cpp.

◆ hide()

void ConstellationArtNode::hide ( )
overridevirtual

hides all child nodes (sets opacity of m_opacity to 0)

Reimplemented from SkyNode.

Definition at line 75 of file constellationartnode.cpp.

◆ update()

void ConstellationArtNode::update ( )
overridevirtual

Updates coordinate of the object on SkyMapLite.

Reimplemented from SkyNode.

Definition at line 29 of file constellationartnode.cpp.


The documentation for this class was generated from the following files:
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