AsteroidsItem

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AsteroidsItem Class Reference

#include <asteroidsitem.h>

Inheritance diagram for AsteroidsItem:

Public Member Functions

 AsteroidsItem (const QList< SkyObject * > &asteroidsList, RootNode *rootNode=nullptr)
 
void recreateList ()
 
virtual void update () override
 
- Public Member Functions inherited from SkyItem
 SkyItem (LabelsItem::label_t labelType, RootNode *rootNode=nullptr)
 
virtual ~SkyItem ()
 
virtual void hide () override
 
void hideLabels ()
 
LabelsItem::label_t labelType ()
 
RootNoderootNode ()
 
virtual void show () override
 
- Public Member Functions inherited from SkyOpacityNode
bool visible ()
 
- Public Member Functions inherited from QSGOpacityNode
qreal opacity () const const
 
void setOpacity (qreal opacity)
 
- Public Member Functions inherited from QSGNode
void appendChildNode (QSGNode *node)
 
QSGNodechildAtIndex (int i) const const
 
int childCount () const const
 
QSGNodefirstChild () const const
 
Flags flags () const const
 
void insertChildNodeAfter (QSGNode *node, QSGNode *after)
 
void insertChildNodeBefore (QSGNode *node, QSGNode *before)
 
virtual bool isSubtreeBlocked () const const
 
QSGNodelastChild () const const
 
void markDirty (DirtyState bits)
 
QSGNodenextSibling () const const
 
QSGNodeparent () const const
 
void prependChildNode (QSGNode *node)
 
virtual void preprocess ()
 
QSGNodepreviousSibling () const const
 
void removeAllChildNodes ()
 
void removeChildNode (QSGNode *node)
 
void setFlag (Flag f, bool enabled)
 
void setFlags (Flags f, bool enabled)
 
NodeType type () const const
 

Additional Inherited Members

- Public Types inherited from QSGNode
typedef  DirtyState
 
enum  DirtyStateBit
 
enum  Flag
 
typedef  Flags
 
enum  NodeType
 
- Public Attributes inherited from QSGNode
 BasicNodeType
 
 ClipNodeType
 
 DirtyForceUpdate
 
 DirtyGeometry
 
 DirtyMaterial
 
 DirtyMatrix
 
 DirtyNodeAdded
 
 DirtyNodeRemoved
 
 DirtyOpacity
 
 DirtyPropagationMask
 
 DirtySubtreeBlocked
 
 DirtyUsePreprocess
 
 GeometryNodeType
 
 InternalReserved
 
 IsVisitableNode
 
 OpacityNodeType
 
 OwnedByParent
 
 OwnsGeometry
 
 OwnsMaterial
 
 OwnsOpaqueMaterial
 
 RenderNodeType
 
 RootNodeType
 
 TransformNodeType
 
 UsePreprocess
 

Detailed Description

This class handles asteroids in SkyMapLite.

Author
Artem Fedoskin
Version
1.0

Definition at line 20 of file asteroidsitem.h.

Constructor & Destructor Documentation

◆ AsteroidsItem()

AsteroidsItem::AsteroidsItem ( const QList< SkyObject * > & asteroidsList,
RootNode * rootNode = nullptr )
explicit

Constructor.

Parameters
asteroidsListconst reference to list of asteroids
rootNodeparent RootNode that instantiates PlanetsItem

Definition at line 18 of file asteroidsitem.cpp.

Member Function Documentation

◆ recreateList()

void AsteroidsItem::recreateList ( )

recreates the node tree (deletes old nodes and appends new ones based on SkyObjects in m_asteroidsList)

Definition at line 24 of file asteroidsitem.cpp.

◆ update()

void AsteroidsItem::update ( )
overridevirtual

Determines the visibility of the object and its label and hides/updates them accordingly.

Implements SkyItem.

Definition at line 47 of file asteroidsitem.cpp.


The documentation for this class was generated from the following files:
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