FOVSymbolNode

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FOVSymbolNode Class Reference

#include <fovsymbolnode.h>

Inheritance diagram for FOVSymbolNode:

Public Member Functions

 FOVSymbolNode (const QString &name, float a, float b, float xoffset, float yoffset, float rot, FOVItem::Shape shape=FOVItem::SQUARE, const QString &color="#FFFFFF")
 
QString getName ()
 
void update (float zoomFactor)
 
- Public Member Functions inherited from SkyNode
 SkyNode (SkyObject *skyObject)
 
void addChildNode (QSGNode *node)
 
virtual void changePos (QPointF pos)
 
virtual void hide ()
 
int hideCount ()
 
SkyMapLitemap () const
 
const Projectorprojector ()
 
virtual void show ()
 
SkyObjectskyObject () const
 
virtual void update ()
 
void update (bool drawLabel)
 
bool visible ()
 
- Public Member Functions inherited from QSGTransformNode
const QMatrix4x4matrix () const const
 
void setMatrix (const QMatrix4x4 &matrix)
 
- Public Member Functions inherited from QSGNode
void appendChildNode (QSGNode *node)
 
QSGNodechildAtIndex (int i) const const
 
int childCount () const const
 
QSGNodefirstChild () const const
 
QSGNode::Flags flags () const const
 
void insertChildNodeAfter (QSGNode *node, QSGNode *after)
 
void insertChildNodeBefore (QSGNode *node, QSGNode *before)
 
virtual bool isSubtreeBlocked () const const
 
QSGNodelastChild () const const
 
void markDirty (QSGNode::DirtyState bits)
 
QSGNodenextSibling () const const
 
QSGNodeparent () const const
 
void prependChildNode (QSGNode *node)
 
virtual void preprocess ()
 
QSGNodepreviousSibling () const const
 
void removeAllChildNodes ()
 
void removeChildNode (QSGNode *node)
 
void setFlag (QSGNode::Flag f, bool enabled)
 
void setFlags (QSGNode::Flags f, bool enabled)
 
QSGNode::NodeType type () const const
 

Additional Inherited Members

- Public Types inherited from QSGNode
enum  DirtyStateBit
 
enum  Flag
 
enum  NodeType
 
- Public Attributes inherited from SkyNode
SkyOpacityNodem_opacity { nullptr }
 
- Public Attributes inherited from QSGNode
 BasicNodeType
 
 ClipNodeType
 
 DirtyForceUpdate
 
 DirtyGeometry
 
 DirtyMaterial
 
 DirtyMatrix
 
 DirtyNodeAdded
 
 DirtyNodeRemoved
 
 DirtyOpacity
 
 DirtyPropagationMask
 
typedef DirtyState
 
 DirtySubtreeBlocked
 
 DirtyUsePreprocess
 
typedef Flags
 
 GeometryNodeType
 
 InternalReserved
 
 IsVisitableNode
 
 OpacityNodeType
 
 OwnedByParent
 
 OwnsGeometry
 
 OwnsMaterial
 
 OwnsOpaqueMaterial
 
 RenderNodeType
 
 RootNodeType
 
 TransformNodeType
 
 UsePreprocess
 
- Protected Attributes inherited from SkyNode
bool m_drawLabel { false }
 
int m_hideCount { 0 }
 
SkyObjectm_skyObject { nullptr }
 

Detailed Description

A SkyNode derived class that is used for displaying FOV symbol.

A SkyNode derived class used for displaying FOV symbol. FOVSymbolNade handles creation of FOVSymbolBase and its update.

Author
Artem Fedoskin
Version
1.0

Definition at line 109 of file fovsymbolnode.h.

Constructor & Destructor Documentation

◆ FOVSymbolNode()

FOVSymbolNode::FOVSymbolNode ( const QString name,
float  a,
float  b,
float  xoffset,
float  yoffset,
float  rot,
FOVItem::Shape  shape = FOVItem::SQUARE,
const QString color = "#FFFFFF" 
)

Constructor.

Initialize m_symbol according to shape

Parameters
name- name of the FOV symbol (used to switch it on/off through SkyMapLite from QML)
a- width
b- height
xoffset- x offset
yoffset- y offset
rot- rotation
shape- shape
color- RGB color

Definition at line 14 of file fovsymbolnode.cpp.

Member Function Documentation

◆ update()

void FOVSymbolNode::update ( float  zoomFactor)

Update this FOV symbol according to the zoomFactor.

Definition at line 55 of file fovsymbolnode.cpp.


The documentation for this class was generated from the following files:
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