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#include <listcomponent.h>

Inheritance diagram for ListComponent:

Public Member Functions

 ListComponent (SkyComposite *parent)
void appendListObject (SkyObject *object)
void clear ()
SkyObjectfindByName (const QString &name, bool exact=true) override
const QList< SkyObject * > & objectList () const
SkyObjectobjectNearest (SkyPoint *p, double &maxrad) override
void update (KSNumbers *num=nullptr) override
- Public Member Functions inherited from SkyComponent
 SkyComponent (SkyComposite *parent=nullptr)
virtual void draw (SkyPainter *skyp)=0
virtual void drawTrails (SkyPainter *skyp)
virtual void emitProgressText (const QString &message)
QHash< int, QVector< QPair< QString, const SkyObject * > > > & objectLists ()
QVector< QPair< QString, const SkyObject * > > & objectLists (int type)
QHash< int, QStringList > & objectNames ()
QStringListobjectNames (int type)
virtual void objectsInArea (QList< SkyObject * > &list, const SkyRegion &region)
SkyCompositeparent ()
void removeFromLists (const SkyObject *obj)
void removeFromNames (const SkyObject *obj)
virtual bool selected ()
virtual void updateMoons (KSNumbers *)
virtual void updateSolarSystemBodies (KSNumbers *)

Protected Attributes

QHash< QString, SkyObject * > m_ObjectHash
QList< SkyObject * > m_ObjectList

Detailed Description

An abstract parent class, to be inherited by SkyComponents that store a QList of SkyObjects.

Jason Harris

Definition at line 23 of file listcomponent.h.

Member Function Documentation

◆ appendListObject()

void ListComponent::appendListObject ( SkyObject object)

Add an object to the Object list.

This method is a handy wrapper, which automatically appends the given SkyObject to m_ObjectList and inserts references with all common names (name, name2, longname) into the m_ObjectHash QHash to enable a faster findbyname.

Definition at line 37 of file listcomponent.cpp.

◆ findByName()

SkyObject * ListComponent::findByName ( const QString name,
bool  exact = true 

Search the children of this SkyComponent for a SkyObject whose name matches the argument name the name to be matched exact If true, it will return an exact match, otherwise it can return a partial match.

a pointer to the SkyObject whose name matches the argument, or a nullptr pointer if no match was found.
This function simply returns the nullptr pointer; it is reimplemented in various sub-classes

Reimplemented from SkyComponent.

Definition at line 61 of file listcomponent.cpp.

◆ objectNearest()

SkyObject * ListComponent::objectNearest ( SkyPoint p,
double &  maxrad 

Find the SkyObject nearest the given SkyPoint.

Look for a SkyObject that is nearer to point p than maxrad. If one is found, then maxrad is reset to the separation of the new nearest object. p pointer to the SkyPoint to search around maxrad reference to current search radius in degrees

a pointer to the nearest SkyObject
This function simply returns a nullptr pointer; it is reimplemented in various sub-classes.

Reimplemented from SkyComponent.

Reimplemented in StarComponent, and SupernovaeComponent.

Definition at line 67 of file listcomponent.cpp.

◆ update()

void ListComponent::update ( KSNumbers num = nullptr)

Update the sky positions of this component.

This function usually just updates the Horizontal (Azimuth/Altitude) coordinates of the objects in this component. If the KSNumbers* argument is not nullptr, this function also recomputes precession and nutation for the date in KSNumbers. num Pointer to the KSNumbers object

By default, the num parameter is nullptr, indicating that Precession/Nutation computation should be skipped; this computation is only occasionally required.

Reimplemented from SkyComponent.

Reimplemented in SupernovaeComponent, StarComponent, and SolarSystemListComponent.

Definition at line 48 of file listcomponent.cpp.

The documentation for this class was generated from the following files:
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