PlanetMoonsNode

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PlanetMoonsNode Class Reference

#include <planetmoonsnode.h>

Inheritance diagram for PlanetMoonsNode:

Public Member Functions

 PlanetMoonsNode (KSPlanetBase *planet, RootNode *parentNode)
 
void addMoons (PlanetMoons *planetMoons)
 
virtual void hide () override
 
virtual void update () override
 
void updateMoons ()
 
- Public Member Functions inherited from SkyNode
 SkyNode (SkyObject *skyObject)
 
void addChildNode (QSGNode *node)
 
virtual void changePos (QPointF pos)
 
int hideCount ()
 
SkyMapLitemap () const
 
const Projectorprojector ()
 
virtual void show ()
 
SkyObjectskyObject () const
 
void update (bool drawLabel)
 
bool visible ()
 
- Public Member Functions inherited from QSGTransformNode
const QMatrix4x4matrix () const const
 
void setMatrix (const QMatrix4x4 &matrix)
 
- Public Member Functions inherited from QSGNode
void appendChildNode (QSGNode *node)
 
QSGNodechildAtIndex (int i) const const
 
int childCount () const const
 
QSGNodefirstChild () const const
 
Flags flags () const const
 
void insertChildNodeAfter (QSGNode *node, QSGNode *after)
 
void insertChildNodeBefore (QSGNode *node, QSGNode *before)
 
virtual bool isSubtreeBlocked () const const
 
QSGNodelastChild () const const
 
void markDirty (DirtyState bits)
 
QSGNodenextSibling () const const
 
QSGNodeparent () const const
 
void prependChildNode (QSGNode *node)
 
virtual void preprocess ()
 
QSGNodepreviousSibling () const const
 
void removeAllChildNodes ()
 
void removeChildNode (QSGNode *node)
 
void setFlag (Flag f, bool enabled)
 
void setFlags (Flags f, bool enabled)
 
NodeType type () const const
 

Additional Inherited Members

- Public Types inherited from QSGNode
enum  DirtyStateBit
 
enum  Flag
 
enum  NodeType
 
- Public Attributes inherited from SkyNode
SkyOpacityNodem_opacity { nullptr }
 
- Public Attributes inherited from QSGNode
 BasicNodeType
 
 ClipNodeType
 
 DirtyForceUpdate
 
 DirtyGeometry
 
 DirtyMaterial
 
 DirtyMatrix
 
 DirtyNodeAdded
 
 DirtyNodeRemoved
 
 DirtyOpacity
 
 DirtyPropagationMask
 
typedef DirtyState
 
 DirtySubtreeBlocked
 
 DirtyUsePreprocess
 
typedef Flags
 
 GeometryNodeType
 
 InternalReserved
 
 IsVisitableNode
 
 OpacityNodeType
 
 OwnedByParent
 
 OwnsGeometry
 
 OwnsMaterial
 
 OwnsOpaqueMaterial
 
 RenderNodeType
 
 RootNodeType
 
 TransformNodeType
 
 UsePreprocess
 
- Protected Attributes inherited from SkyNode
bool m_drawLabel { false }
 
int m_hideCount { 0 }
 
SkyObjectm_skyObject { nullptr }
 

Detailed Description

A SkyNode derived class used as a container for displaying a planet with its moons (if any).

Unlike PlanetMoons derived from SkyComponent PlanetMoonsNode represents both planet and moons. Ths PlanetNode shouldn't be instantiated outside of this class (exception is AsteroidsItem). Although all SkyNodes are "movable" objects (they change transform matrix to move across the SkyMapLite) this class is just a container that provides z-order for moons and planets that change their positions on their own.

A container for planets and moons that provides z-order.

Author
Artem Fedoskin
Version
1.0

Definition at line 30 of file planetmoonsnode.h.

Constructor & Destructor Documentation

◆ PlanetMoonsNode()

PlanetMoonsNode::PlanetMoonsNode ( KSPlanetBase * planet,
RootNode * parentNode )

Constructor.

Parameters
planetpointer to planet object
parentNodepointer to the RootNode. It is needed for PointSourceNodes that use textures, which are cached in RootNode.

Definition at line 15 of file planetmoonsnode.cpp.

◆ ~PlanetMoonsNode()

PlanetMoonsNode::~PlanetMoonsNode ( )

Definition at line 23 of file planetmoonsnode.cpp.

Member Function Documentation

◆ addMoons()

void PlanetMoonsNode::addMoons ( PlanetMoons * planetMoons)
inline

Add object of type PlanetMoons to this node.

Parameters
planetMoonsPlanetMoons component

Definition at line 46 of file planetmoonsnode.h.

◆ hide()

void PlanetMoonsNode::hide ( )
overridevirtual

Hides both planet and its moons.

Reimplemented from SkyNode.

Definition at line 37 of file planetmoonsnode.cpp.

◆ update()

void PlanetMoonsNode::update ( )
overridevirtual

If planet has any moons first updateMoons() is called then the planet is updated.

Reimplemented from SkyNode.

Definition at line 31 of file planetmoonsnode.cpp.

◆ updateMoons()

void PlanetMoonsNode::updateMoons ( )

Update position of moons if planet has them.

To allow z-ordering we need to change the structure of node tree by removing all child nodes of this tree and adding them again so that moons that are behind the planet are before the m_planetNode in the hierarchy and all others are appended after m_planetNode.

Definition at line 48 of file planetmoonsnode.cpp.


The documentation for this class was generated from the following files:
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