PlanetMoonsNode
#include <planetmoonsnode.h>
Public Member Functions | |
PlanetMoonsNode (KSPlanetBase *planet, RootNode *parentNode) | |
void | addMoons (PlanetMoons *planetMoons) |
virtual void | hide () override |
virtual void | update () override |
void | updateMoons () |
Public Member Functions inherited from SkyNode | |
SkyNode (SkyObject *skyObject) | |
void | addChildNode (QSGNode *node) |
virtual void | changePos (QPointF pos) |
int | hideCount () |
SkyMapLite * | map () const |
const Projector * | projector () |
virtual void | show () |
SkyObject * | skyObject () const |
void | update (bool drawLabel) |
bool | visible () |
Public Member Functions inherited from QSGTransformNode | |
const QMatrix4x4 & | matrix () const const |
void | setMatrix (const QMatrix4x4 &matrix) |
Public Member Functions inherited from QSGNode | |
void | appendChildNode (QSGNode *node) |
QSGNode * | childAtIndex (int i) const const |
int | childCount () const const |
QSGNode * | firstChild () const const |
Flags | flags () const const |
void | insertChildNodeAfter (QSGNode *node, QSGNode *after) |
void | insertChildNodeBefore (QSGNode *node, QSGNode *before) |
virtual bool | isSubtreeBlocked () const const |
QSGNode * | lastChild () const const |
void | markDirty (DirtyState bits) |
QSGNode * | nextSibling () const const |
QSGNode * | parent () const const |
void | prependChildNode (QSGNode *node) |
virtual void | preprocess () |
QSGNode * | previousSibling () const const |
void | removeAllChildNodes () |
void | removeChildNode (QSGNode *node) |
void | setFlag (Flag f, bool enabled) |
void | setFlags (Flags f, bool enabled) |
NodeType | type () const const |
Additional Inherited Members | |
Public Types inherited from QSGNode | |
typedef | DirtyState |
enum | DirtyStateBit |
enum | Flag |
typedef | Flags |
enum | NodeType |
Public Attributes inherited from SkyNode | |
SkyOpacityNode * | m_opacity { nullptr } |
Public Attributes inherited from QSGNode | |
BasicNodeType | |
ClipNodeType | |
DirtyForceUpdate | |
DirtyGeometry | |
DirtyMaterial | |
DirtyMatrix | |
DirtyNodeAdded | |
DirtyNodeRemoved | |
DirtyOpacity | |
DirtyPropagationMask | |
DirtySubtreeBlocked | |
DirtyUsePreprocess | |
GeometryNodeType | |
InternalReserved | |
IsVisitableNode | |
OpacityNodeType | |
OwnedByParent | |
OwnsGeometry | |
OwnsMaterial | |
OwnsOpaqueMaterial | |
RenderNodeType | |
RootNodeType | |
TransformNodeType | |
UsePreprocess | |
Protected Attributes inherited from SkyNode | |
bool | m_drawLabel { false } |
int | m_hideCount { 0 } |
SkyObject * | m_skyObject { nullptr } |
Detailed Description
A SkyNode derived class used as a container for displaying a planet with its moons (if any).
Unlike PlanetMoons derived from SkyComponent PlanetMoonsNode represents both planet and moons. Ths PlanetNode shouldn't be instantiated outside of this class (exception is AsteroidsItem). Although all SkyNodes are "movable" objects (they change transform matrix to move across the SkyMapLite) this class is just a container that provides z-order for moons and planets that change their positions on their own.
A container for planets and moons that provides z-order.
- Version
- 1.0
Definition at line 30 of file planetmoonsnode.h.
Constructor & Destructor Documentation
◆ PlanetMoonsNode()
PlanetMoonsNode::PlanetMoonsNode | ( | KSPlanetBase * | planet, |
RootNode * | parentNode ) |
Constructor.
- Parameters
-
planet pointer to planet object parentNode pointer to the RootNode. It is needed for PointSourceNodes that use textures, which are cached in RootNode.
Definition at line 15 of file planetmoonsnode.cpp.
◆ ~PlanetMoonsNode()
PlanetMoonsNode::~PlanetMoonsNode | ( | ) |
Definition at line 23 of file planetmoonsnode.cpp.
Member Function Documentation
◆ addMoons()
|
inline |
Add object of type PlanetMoons to this node.
- Parameters
-
planetMoons PlanetMoons component
Definition at line 46 of file planetmoonsnode.h.
◆ hide()
|
overridevirtual |
Hides both planet and its moons.
Reimplemented from SkyNode.
Definition at line 37 of file planetmoonsnode.cpp.
◆ update()
|
overridevirtual |
If planet has any moons first updateMoons() is called then the planet is updated.
Reimplemented from SkyNode.
Definition at line 31 of file planetmoonsnode.cpp.
◆ updateMoons()
void PlanetMoonsNode::updateMoons | ( | ) |
Update position of moons if planet has them.
To allow z-ordering we need to change the structure of node tree by removing all child nodes of this tree and adding them again so that moons that are behind the planet are before the m_planetNode in the hierarchy and all others are appended after m_planetNode.
Definition at line 48 of file planetmoonsnode.cpp.
The documentation for this class was generated from the following files:
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